tag:blogger.com,1999:blog-9059679159799362164.post5577321308731583319..comments2024-02-13T08:25:02.626+00:00Comments on My Robot Blog: Pi Eyes Stage 3Chris Cummingshttp://www.blogger.com/profile/12973637709914774414noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-9059679159799362164.post-21688906357129008612019-07-23T04:58:19.840+01:002019-07-23T04:58:19.840+01:00Hi, I am unable to access the link
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I'm a little busy to revisit this sec...Hi Chad<br /><br />I'm a little busy to revisit this section right now, as I'm working on the updated version of the api which will be more gpu focused. I will make sure that one contains some simpler samples and a better commented code base in general though. <br /><br />Is it the use of egl/opengl that you're struggling with? If so I'd recommend searching for egl tutorials online - there's loads of really good ones. I actually came at this with a very minimal understanding of opengl and by following some online tutorials was able to put together the code above. Make sure you look for egl2 - that's the version that uses shaders, rather than old school egl1 which is a fixed function pipeline and much less powerful.<br /><br />fyi - the c++ api contains graphics.cpp, which contains all my actual egl code. It's not the greatest code in the world but is a fairly short piece of work that could probably be understood very easily once you'd looked at a few egl2 tutorials.Chris Cummingshttps://www.blogger.com/profile/12973637709914774414noreply@blogger.comtag:blogger.com,1999:blog-9059679159799362164.post-51148106043199068412013-11-15T11:09:31.640+00:002013-11-15T11:09:31.640+00:00for 'trippy'
picam.cpp comment out:
// ...for 'trippy'<br />picam.cpp comment out:<br />// WriteToRandomBuffer(buffer,buffer_length);<br />graphics.cpp uncomment:<br /> for(int i = 0; i < sizeof(GRandomTextureBuffer); i++) <br /> GRandomTextureBuffer[i] = (unsigned char)rand()%256;<br />~:"chadhttps://www.blogger.com/profile/00640243835424818843noreply@blogger.comtag:blogger.com,1999:blog-9059679159799362164.post-67483024430661764672013-11-14T15:40:26.141+00:002013-11-14T15:40:26.141+00:00Chris,
yup looked through them, and want to get t...Chris,<br /> yup looked through them, and want to get there, <br />but need to start at the beginning...<br /><br />would really appreciate expansion of this page with code samples...<br />ie simple shader rect, random texture, <br />whatever is easy for you, and helps one understand your route to here.chadhttps://www.blogger.com/profile/00640243835424818843noreply@blogger.comtag:blogger.com,1999:blog-9059679159799362164.post-32033911309196075832013-11-14T12:16:38.861+00:002013-11-14T12:16:38.861+00:00Hey Chad. Have you seen my latest 2 posts? The fir...Hey Chad. Have you seen my latest 2 posts? The first supplies the finished camera API, which internally has a lot of comments to descirbe what it's doing. The last one is an adaption to using the GPU for image processing which is a little less commented but still fairly useable. Chris Cummingshttps://www.blogger.com/profile/12973637709914774414noreply@blogger.comtag:blogger.com,1999:blog-9059679159799362164.post-35654845209058441152013-11-14T11:45:11.771+00:002013-11-14T11:45:11.771+00:00Chris,
really struggling to dupe this process!!!
...Chris,<br /><br />really struggling to dupe this process!!!<br />no surprise there then. <br /><br />what is excellent is that afaict, <br />you are not relying on an external build or ESlib<br />and the code is succinct.<br />which really helps matters.<br /><br />for this page 'only' please could you provide code for each step?<br />or perhaps comment code to indicate how to achieve results?<br />add a simple triangle example?<br /><br />very hard to understand later steps, without the basics...chadhttps://www.blogger.com/profile/00640243835424818843noreply@blogger.com